Rainbow Six Siege: The 10 Best and 7 Worst Operators

Rainbow Six: Siege is a competitive first-person shooter grounded heavily in tactical gameplay, and as such demands that you choose the best operator for a given job on your respective five-man team. These roles range from monitoring the enemy’s movement around objectives to jamming incoming drones before they can reveal your squad’s location, as well as a host of other vital positions in-between. But not all operators are created equal, and some can provide a much larger advantage to your squad than others. If you can have an advantage right from the character select screen, why not take it?

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With the game currently undergoing an intensive slew of technical maintenance in anticipation of Fall 2017’s new operator releases, now’s a good time to brush up on who’s currently the best (and worst) in Siege’s still-expanding roster so you can best assist your team in competitive play.
Valkyrie
17.) BEST: Valkyrie

In a game that’s all about having eyes in as many places as possible, Valkyrie’s assortment of relocatable cameras can give the defending team a massive edge on any map in Siege. To balance this out, drawbacks include that they’re destroyed easily and she only gets three total, not to mention they don’t actually impede the enemy team in any real way unlike most of her cohorts’ abilities. Still, if used wisely, Valkyrie’s cameras serve to provide intel that can end a match before it begins.

16.) WORST: MiraR6Siege-Mira

The reason Mira’s on this side of the fence isn’t through any fault of her own; her ability can be fantastic. The issue stems solely from its high liability potential. Here’s the scoop: Mira can place two one-way mirrors on walls, effectively allowing you to see the enemy but not the other way around. Additionally, you can shatter the mirrors from your side in order to fire on unsuspecting enemies. However, if the enemy has a Twitch, her drones can pop the mirrors remotely and create gaping holes in your defenses. Similarly, if your teammates aren’t very bright, they might choose to pop a mirror prematurely on your behalf, which is just as bad as dealing with a smart enemy Twitch.

15.) BEST: JagerR6_GSG9_Jager_4k_001

Jager has special devices that shoot grenades out of the air, something that really wasn’t that useful until the dawn of Glaz’s smoke-proof sniper scope. Seeing as smoke is currently Glaz’s biggest advantage, Jager serves as the only hope of destroying the sniper-friendly vapor grenades before they can detonate and render the most dangerous attacking operator invisible.

14.) WORST: TachankaTachanka_Spetsnaz

While Tachanka is a lord in the Siege meme community, he’s little more than a glass cannon in the game itself. He’s got a deployable turret that can mow down enemies with ease, but the vulnerable stance taken while using it leaves Tachanka immobile and defenseless while operating his biggest asset. He’s great for certain hallways on a select few maps, but moreso a waste of an operator on most of Siege’s battlegrounds.

13.) BEST: CavieraCaviera_model

Having a good Caviera on your team can be the biggest defensive asset in all of Siege, as her ability allows her to interrogate singled-out opponents and reveal all enemy locations on the map. The trade-off here is that she’s the least-armored operator in the game and can be easily picked off if caught alone–but in a game where knowledge is absolute power, even a chance at revealing the entire enemy team’s whereabouts is invaluable.

12.) WORST: BlackbeardBlackbeard

While he was once one of the best, he’s now one of the worst. After the most vicious nerfing to ever hit Siege, Blackbeard went from being the (arguably) strongest operator in the game to a mere afterthought during any smart player’s character selection phase, meaning the quantity of Blackbeards in ranked these days is dismal–and not without good reason. His sole perk, a rifle shield that protects his head and allows him to make all kinds of plays that are too risky for the normal operator, went from being nigh invincible to its current state of transparent eggshell, shattering after eating the daintiest of pistol bullets. The fallen king of Siege, Blackbeard is to be avoided at all costs.

11.) BEST: MuteMute_SAS

Mute’s jammers immunize reinforcements from both Thermite and Hibana’s arsenals, stop drones and prevent standard breaching charges from detonating, effectively serving as a blockade to any electronic offensive tool in the game. While he might not pack the useful sting of Bandit, Mute serves a broader range of preventative measures in ensuring your team’s security.

10.) WORST: PulseR6_SWAT_Pulse

Pulse can scan enemies through walls, which should be a huge asset. But given how slowly he deploys his heartbeat scanner and how long it takes to put away, there’s an outstanding chance the enemy on the other side will have already rounded the corner and killed you in the seconds it took to identify them in the first place.

9.) BEST: HibanaR6Siege-Hibana

While she’s essentially a weaker version of Thermite, she’s still one of only two operators that can destroy reinforced walls in any capacity. Couple that with her ability to detonate her unique breaching rounds remotely as well as lay claymore traps and she’s a decent ranged alternative to Thermite, and utterly essential on any team lacking the former. If you have both on your team however, she can serve her primary function as a hatch-maker, burning little holes in reinforcements for characters such as Glaz to snipe through.

8.) WORST: BuckTom_Clancy's_Rainbow_Six_Siege_Buck

Buck is not only one of the worst operators in the game, but also one of the least imaginative: he has a shotgun attached to the barrel of his rifle and nothing more. Mira and Jackal both have pocket shotguns and that’s just the third best thing about both of them, whereas said shotty is Buck’s primary selling point. The kicker? The gun his entire profile hinges on isn’t even good, being one of the most spastic and short-ranged weapons in the game balanced only by its high damage output.

7.) BEST: BanditR6_GSG9_Bandit_4K

Acting as the most lethal of Thermite’s counter-characters, not only can Bandit electrify reinforcements to instantly destroy exothermic charges–he can pull the same trick on barbed wire and deployable shields, turning a whole slew of obstructive objects into high-voltage deathtraps that will injure enemies in the most, ahem, shocking of locations.

6.) WORST: IQR6_GSG9_IQ_4k

IQ can see electronic devices through walls, which is all but useless given the fact that any smart defense player won’t put the devices in a place she can shoot after detecting. This means the only benefit of her ability is that it can spot Pulse’s heartbeat monitor, effectively revealing his location in the process. So on the off chance someone chooses Pulse, there’s a slim possibility she might save the day.

5.) BEST: GlazGlaz

While Glaz wasn’t always the best operator, recent updates have buffed him and ensured his place as a top-tier choice. As the only sniper in the game, he now has a thermal scope at his disposal that, on top of magnified zoom, also highlights enemies in bright yellow so you can spot the tiniest exposed slivers of their bodies from the most ridiculous of distances. Couple that with his scope’s unique ability to see through smoke and he can wipe out an entire team by himself if they’re not one hundred-percent fortified.

4.) WORST: CastleCastle_SWAT

Castle has fancy barricades which, at least on paper, should be great. Unfortunately, almost everything can break them. Repeated punching, breach charges, Ash’s drill ability, Sledge’s hammer, strong gusts of wind, etc. Really, these defensive structures are nothing more than a minor inconvenience. And for someone with a subpar set of guns and little to no utility beyond the aforementioned barricades, Castle’s about as bad a choice as one can make when selecting defensive operators.

Now, as with any worthwhile competitive game, there are more viable characters than not and Siege is no different. As such, while the list of worst operators has run its course, there are still three more on the good list that need your recognition. Why, you may ask? Because they are, simply put, the best picks in the game.

3.) BEST: ThatcherThatcher_SAS

If the defending team has a Mute to jam or Bandit to electrify their reinforcements, Thermite is useless–unless you have a thatcher to disable those traps beforehand. Thatcher counters three operators singlehandedly, negating Bandit, Mute and Jager’s abilities all on his own through the use of easy-to-use, invincible EMP grenades. Therefore, he’s an essential part of any squad right alongside Thermite.

2) BEST: JackalR6Siege-Jackal

The strongest tactic a defense team in Siege has is the ability to roam and camp out until the round starts, preying on unsuspecting attackers who might brazenly choose to rush the objective rather than clear the rest of the map. Jackal negates that tactic with the ability to see the footsteps of his enemies and, three times per round, track their movements in real-time. It’s a strong ability that sends defenders scurrying like rats and counters two operators exclusively designed around roaming, and is a massive boon to your team’s peace of mind during infiltration. As icing on the cake, Jackal also has the strongest rifle in the game and a shotgun side-arm to boot, equipping him for virtually every situation Siege has to offer.

1.) BEST: ThermiteR6_SWAT_Thermite

Thermite is a key ingredient in any team. He’s the only operator that can destroy the entirety of multiple reinforced walls, and one of only two operators that can harm reinforced walls at all. In a game all about infiltration, Thermite opens up a ton of unique doorways on every map, affording tactical opportunities that are absolutely essential in successful ranked and competitive play.

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