Top 5 Reasons The Division Will Suck

5.) It’s an Ubisoft game, meaning not the one they showed at E3.Tom_Clancy's_The_Division_Box.jpg

Remember when this game was first advertised at E3? The graphics were stunning, the atmosphere was great and the gameplay looked intense as hell. Fastforward to now and the graphics have seen a MAJOR downgrade (the Ubisoft guarantee, a la Watch_Dogs, R6: Siege, etc.), the atmosphere has been replaced by an uninspired “shoot shit and roam around a boring sandbox” vibe and the gameplay? Pfffffft. None of the windshield-shattering bullet impact from the E3 showings is present in the beta. None of the detailed granules of chip damage as terrain gets torn through. It’s just a shoddy hit box mess of a bland, under-detailed shooter.

To put this in perspective, the developers’ biggest selling pitch is that you can close random car doors. Closing fucking car doors, people. You can’t even re-open them. “NEXT GEN SHOOTER MECHANICS!!!!!1!!!! INNOVATION1!!!”

4.) A Season Pass.

So we meet again, cut and planned additional content before launch.

3.) It plays like the Star Trek movie tie-in video game. That’s a MASSIVE insult.

It’s painfully generic. We have an over-saturated shooter market as is, no need for shit like this filling it. This game plays like Defiance, for Christ’s sake. DEFIANCE. Minus the somewhat fun dune buggies. That leaves The Division with janky-as-fuck animations, weak shooting and a lackluster series of hallway-like street fire fights with minimal strategy required on its game play resume.

2.) The beta is exactly what you’ll be getting in the full release (which is to say, nothing good). 

“IT’S JUST A BETA LEAVE THE DIVISION ALONE OMFGKESDC” said every idiot Ubi-apologist ever. Listen up, clowns. We’re a little over three weeks from launch. If the game you’re playing in the beta looks like piss and plays like piss, odds are in THREE WEEKS it’s still going to be piss when you’re dumb enough to plop down $60 for it. Is it bland and uninspired? You bet. But that’s a core design flaw that would take YEARS to remedy. Not weeks.

1.) It’s more over-hyped shovelware.

You’re paying for a game that looks like what would happen if the Metro 2033 developers didn’t give a shit. You’re paying for a game where you run around poorly mapped streets of a virtual NY piling THOUSANDS of bullets into assholes only wearing hoodies who won’t die. You’re paying for a desolate, washed-out, E3 downgraded Ubisoft game with minimal heart put in and the appropriate amount of quality to match. It’s got shoddy as fuck voice acting, piss-poor story telling, a pathetically bland and empty open world and gameplay that we’ve seen in hundreds of generic third person shooters before. If you want to be known as the idiot who paid for a game sold on Ubi’s trademark lie-hype, be my guest. Pay for a game that’s selling you on the promise of being able to close car doors in “intense” firefights.

Those of us with brains will be laughing on the sidelines with our wallets still intact, but don’t mind us.

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