That pretty much sums this mode up, minus some of the Resident Evil nuances. It’s a three on three or free for all affair which involves the not-so-precise third person shooter mechanics of RE6 versus other humans. Sound like a recipe for irritation? It is. Quickshot noobs are in the highest of quantities at the moment, swarming the online servers like bees attracted to honey. Worse yet, quickshot noobs are seemingly in cahoots with the equally noob-y sliders. These people don’t fire a single shot, barely playing the game at all, until you get struck by someone. Then, out of nowhere, they slide their boots five feet up your ass and *BAM*, you and the guy attacking you are boned. I get that the lack of a decent cover system or quick controls (damn you, snail moving while aiming) requires people to come up with cheap alternatives, but currently things are just out of control.
The actual mode of survivors isn’t half bad. The team death match and regular death match modes are fun at their core, and the gimmick of playing as both agent and creature is interesting. See, after you die as a human, you come back as a weaker creature. If you’re lucky, you can kill off someone who is still a human and return to the game as a human yourself. Actually succeeding in this is pretty hard, and takes a lot of creatures ganging up on one human at a time. But this is where the noobs ruin it: These people outright STOP you from returning to the game once you first die due to their inability to not play like pussies. They will disperse like a swarm of gnats and hopelessly avoid your pitiful attacks, and the mode is ruined due to their noobish actions.
In conclusion, do I actually recommend the Survivors DLC mode? Yes, but only if you buy the map packs. I’ve found that people who invest that little bit of extra cash in the game don’t play like noobs, whereas the standard maps (Urban chaos, Steel beast) are filled to the brim with virtual trolls. The mode is actually pretty fun and does a good job at being a Gears of War clone, it’s just the occasionally cumbersome controls and not-so-great community that stop it from reaching its full potential.