Review of Asura’s Wrath for Xbox 360

Do button mashing, QTE’s and hack n’ slash gameplay make for a fun experience, or should Asura just have gone to anger management and called it a day? Read on to find out!

Story: Asura’s daughter gets kidnapped and family gets killed, so naturally he’d be pretty angry. He sets off on this big epic quest to kill pretty much anything that moves, and it ends up being a pretty fun story.

Sound: The soundtrack for this game is epic. Great orchestrated stuff, great rock n’ roll stuff, and there’s even a hint of Western (more on that later). Asura definitely knows which music to be angry to. Sound: 9/10

Presentation: In a world where Japanese Anime and North American video gaming can become one, Asura’s Wrath is a console controlled anime that definitely has the visual style of one. Over the top explosions, action and more explosions (not to mention the over dramatic character acting) make this game extremely flashy and stylish at every turn. Seriously, they even have the chick from Team Rocket who’s always “blasting off agaaaiiinnnn!….” Presentation: 9/10

Gameplay: The gameplay is extremely repetitive, to be blunt. There’s the on-rails shooter sections which are fast paced shoot ’em ups (my favorite sections) and there are the land-based combat sections which become painfully repetitive about halfway through the game. There are loads of QTE’s (about half the game is QTE’s) and adds a sort of suspense to every single cutscene, because you can never safely put the controller down. But nothing can save the simple three button combat from becoming boring, and even the shooter sections get  a bit monotonous at times. About two-thirds through the game though, when things were becoming overwhelmingly repetitive and stupid, something happened. Maybe my mind had numbed down to accept this game, or maybe the game had actually became fun, because at one point I was riding on  a ship with some dude and blowing up a space armada with two hands while some awesome Western rock n’ roll playing in the background, and things felt good. Really good. The infectious aura of this game is undeniable. Gameplay: 7/10

Multiplayer: N/A

Length: The story is only about seven hours, and cutscenes are easily half of that. So you only get about three hours of repetitive gameplay for your money. Definitely not a good amount of bang for your buck, but I’ve seen worse. Length: 4/10

Overall: The only Wrath that’ll be felt is in your wallet if you actually buy this game. I’ll give it a 7.3/10 just for being so quirky and different, but for the amount of content this game should not be considered a purchase, only a rent. Besides, if you’re already interested in this game this review isn’t gonna stop you from experiencing it for yourself.

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