Review of Assassin’s Creed: Revelations for Xbox 360

This is it! The climax to Ezio’s story! Is it the big bang we hope our favorite assassin will be sent off with, or does it really show that Ubisoft shouldn’t be releasing these games yearly (quantity over quality)? Read on to find out!

Story: Ezio goes on his hunt for mystical keys, magic books and all of the usual stuff that brings upon his adventures while also bashing the Templar regime in Constantinople. Cliche? Yes. Epic anyway? Definitely.

Sound: This series is known for it’s amazing soundtrack, and Revelations doesn’t disappoint. The score is eerie, intense and chilling. Voice acting is good too, with the usual stereotypically thick Italian accents. Sound: 9.5/10

Presentation: I’m probably the only person on the earth who will say this, but I feel graphics for this game are a step down. Because Ubisoft didn’t have as much time before this game needed to be released, the graphics aren’t quite as polished as I’m used to in the AC series, which is a big letdown considering visuals were some of the highlights of Ezio’s adventures. Presentation: 7.5/10

Gameplay: I rained hell on Brotherhood here for a lot of reasons, and sadly most of those reasons are still present. Combat is slightly improved (and I mean SLIGHTLY) but it still sucks to the enth (yes, enth) degree whenever you’re fighting more than three dudes, controls during platforming are as slippery as ever, and deaths due to a swarm of enemies or an accidental suicide off of a rooftop are way too common. Controls themselves still need some tuning, like the issue of fast-walking forces you to pickpocket people you bump into, causing them to beat the crap out of you and signal the cops. Now that my mini-rant is over, let’s move on to the good stuff.
The hookblade, a new addition to the series, causes platforming and combat to become a little more fast-paced, but doesn’t make much of a difference, although it is nice. Bombs and bombcrafting are cool, although the crafting part is a lot more entertaining than actually using them. The brotherhood of assassin trainees you can call on for support are great too, when the downright stupid combat becomes overwhelming to take on alone.
But all in all, give or take a little it’s a carbon copy of past games! Any significant improvements? No. Combat is still clunky and platforming still induces a lot of frustrating accidental deaths. There are a handful of especially fun and creative missions buried deep in the campaign, but you’ll have to grit your teeth and bare through the rest of them first. Gameplay: 4/10

Multiplayer: Why is this the only section of the game where massive improvements occured?? Multiplayer is still the fun, action-packed hide and go seek assassination spree you remember from Brotherhood, but with a huge assortment of new modes (deathmatch, capture the flag, etc.), maps and characters. Customizations come by the thousands, with loads of cool abilities and character modifications at your disposal. My only gripe with the online stuff is that the game’s sense of match-making and team equality is seriously screwed up, with one side having four level fifty players, and the other side having two level twelve players. It’s pretty unbalanced. Multiplayer: 9.5/10

Length: Although the campaign of Revelations is more tolerable than the one of Brotherhood’s, it’s still not very entertaining. Multiplayer, oddly enough, is where the action’s at in this game. Shanking loads of people via WiFi hasn’t been this addicting in a long time. Length: 7/10

Overall: Revelations gets a 7.5/10, scoring most of those points for it’s awesome soundtrack and online multiplayer. But unless you’re a diehard AC fan, the campaign’s story won’t be enough to save you from singleplayer madness.

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